package cate.game.client.msg.id;

import cate.game.client.msg.MsgConfig;

public class MsgIdBSpiceCall {
    public static final MsgConfig DATA_RESP = new MsgConfig(MsgIdA.SPICE_CALL, 1, "我的占星数据 の 返回");

    public static final MsgConfig CALL_EXE_REQ = new MsgConfig(MsgIdA.SPICE_CALL, 2, "占星执行 の 请求");

    public static final MsgConfig BATCH_EXE_REQ = new MsgConfig(MsgIdA.SPICE_CALL, 3, "香料批量研制执行 の 请求");

    public static final MsgConfig BATCH_EXE_RESP = new MsgConfig(MsgIdA.SPICE_CALL, 4, "香料批量研制 の 返回");

    public static final MsgConfig GOOD_LUCK_REQ = new MsgConfig(MsgIdA.SPICE_CALL, 5, "开运 の 请求");

    public static final MsgConfig GET_REWARD_REQ = new MsgConfig(MsgIdA.SPICE_CALL, 6, "占星领取 の 请求");

    public static final MsgConfig TEMP_ITEMS_RESP = new MsgConfig(MsgIdA.SPICE_CALL, 7,"临时背包数据 の 更新");

    public static final MsgConfig LOG_REQ = new MsgConfig(MsgIdA.SPICE_CALL, 8,"获取全服占星记录 の 请求");

    public static final MsgConfig LOG_RESP = new MsgConfig(MsgIdA.SPICE_CALL,9,"获取全服占星记录 の 返回");

    public static final MsgConfig GET_ONE_REWARD_REQ = new MsgConfig(MsgIdA.SPICE_CALL, 10 ,"获取单个奖励的请求");
}
